Studio Fizbin - Internship game design for Triple-I Action Roguelite

Deadline: As soon as possible

Internships

Companies

Location(s)

  • Germany
Berlin and Ludwigsburg

Overview

Starting date: as it fits with the semester, usually around March/April and September/October each year.

Details

Studio Fizbin is an award-winning independent studio from Germany, with offices in Berlin and Ludwigsburg. We make compelling and hand-crafted games since 2011. In 2021, we released “Minute of Islands” and “Say No! More” among other projects and released “The Inner World 1+2” before. Now, we are going forward on our biggest project yet and want you to join us.

Do you have an eye for fast and tight gameplay? Systems design, level design, encounters and balancing are your idea of a good time? You can spend days obsessing about roguelike systems, deck building games and deep action titles? You love being part of a team of game designers, playtesters and level designers?

If that sounds like you, send us your application!

Please note, that we as a company value diversity and want to strongly encourage people from marginalized groups to apply for positions at our studio. We strive to be an inclusive workplace for any gender identity, sexual orientation, ethnicity, religion, different ability and other walks of life. 

Responsibilities:

  • work within the game design team as well as working independently on our current game "Project Kokidon"

  • work closely with other departments to implement your ideas

  • work and maintain asset lists, flowcharts and similar

  • actively discuss and create feature requests and taking part in scrum-based planning sessions

  • you’ll help us to bring the game to life!

Opportunity is About


Eligibility

Candidates should be from:


Description of Ideal Candidate

Requirements:

  • current studies in areas like game design, interactive media, media informatics or similar degrees

  • Experience with design documentation

  • affinity for action games or strategy and deck-building games

  • fluid English is required, German is a plus

  • knowledge of agile project management methods is a plus

  • this mandatory internship should last 5 months, better are 6 months

  • required residency in Germany, remote work is possible


Dates

Deadline: As soon as possible


Cost/funding for participants

What we offer:

  • 500€ monthly paid internship

  • flexible work hours (32h/week for everyone)

  • a strict no crunch policy and correct handling of overtime

  • flat company structures, valuing individual responsibilities and direct communication

  • <3 for indie games and strong community access via our two indie game collectives

  • a really bad-ass large-scale project to work on

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